| |
|
| |
|
|
|
Welcome to Macross 2051! Your new character will begin his/her time
here at the Academy, a training ground both for your character and
you. Once you complete your training, you will understand how our
gaming system works, and your character will have just completed
in-character the last few days of the standard UN Spacy three-year
flight training program. Because we do not cover the entire Academy
training period in-character, it is important for you to know ahead
of time all the things your character would have learned in previous
classes.
|
| |
|
| |
Flying a Variable Fighter
It is very important to remember that your character already
knows how to fly a VF. He/she has spent most of his/her Academy
time in the simulator. This means that you know how to steer using
the foot pedals, how to go up or down using the flight stick,
how to shoot missiles and use the gunpod, and how to do sensor
sweeps. You also know how to change modes: battroid, GERWALK,
fighter. You have only been trained in the VF-11C; this is the
main fighter for the UN Spacy, and it is used everywhere. Perhaps
once you graduate, you will be assigned to a squadron that flies
a different aircraft, but for now this is all you have had experience
with. For information about this aircraft, please see the Mecha
Hangar and the Macross
Compendium.
As your characters have all flown in simulations many times, they
know certain basic things about flying and dogfighting. The general
information they would have at this point can be found in the
How To Do Macross
Mecha Combat in Fuzion document. Please study that page carefully;
it will tell you everything you need to know before heading into
combat. Your character is assumed to know this stuff already,
so check it out before acting. You, the player, will use this
time in the Academy to practice roleplaying and taking actions,
so don't worry too much about messing up. Just take it easy
and enjoy yourself...and remember, if you can't find the answer
on the website, feel free to ask questions!
|
| |
|
| |
Military Regulations
The second important thing that your character would know about
is military regulations. Since your character has been
in the Spacy for three years already, he/she should know how to
behave. Here's what you'll need to know:
|
| |
|
| |
Boot Camp
You are in officer's school, so physical training isn't
nearly as heavy as it would be for Marines. However, you did undergo
a stint in basic training before you got through to regular officer's
training. This six month period was spent eating, sleeping, breathing,
and going to the restroom when the drill sergeant said so. You
woke up at 5 am and ran for hours. You ate horrible-tasting meals
with only half an hour to choke them down. You did pushups, pullups,
and situps constantly. You learned many basic physical techniques
such as rope-climbing, rappelling, and the belly crawl. You were
trained in basic hand-to-hand. And finally, you were trained in
the use of a knife, small firearms, and rifles. You are not as
good in any of these things as a Marine would be, unless your
character's history reflects hard training beyond what flight
school would give you.
In this grueling part of training, you learned to respect your
superior officers, even fear them. If a superior officer doesn't
like the way you look at him, he can make your life a living hell.
You learned that you have no rights as an individual. You learned
that you are now the property of the United Nations Spacy. When
they say jump, you ask "How high?" Those who did not learn
this lesson would not have passed boot. Period.
If your character hates authority, that's fine; we all know
Isamu did. But Isamu loved flying enough to grin and bear it when
his superior officers came down on him...he behaved just enough
so that they'd keep him around and let him fly. If you check
the Chronology on the Macross Compendium, though, you'll see
that Isamu's attitude didn't make him any friends; he
was transferred extremely frequently until finally he ended up
as a test pilot. He certainly wasn't going to go up in the
ranks or be given any authority.
One thing to keep in mind is that in the Macross world in 2051,
it's peacetime. The biggest thing we have going on is the
expansion into space. The goal of the UN government is to populate
as many worlds as possible so that humans can't be wiped out
as easily as devastating one planet. So the military is kept up
in order to protect the colonies and colony missions. Galaxy Patrols
police known space; colony fleets have their own military presence,
including a mecha manufacturing ship. But while there is a need
for military personnel, the Spacy isn't desperate. If you
don't toe the line, you'll be kicked out, period. There
will always be someone else waiting to replace you.
|
| |
|
| |
Officers' School
Those who made it past boot camp were then groomed to be officers.
All pilots in the UN Spacy are officers...that means 2nd Lieutenant
or above. The majority of the pilots are 2nd Lieutenants, and
that is the rank you will receive when you graduate.
Officers' School is fairly cushy compared to Basic, but you
are still expected to adhere to a strict schedule and to respect
superior officers. Your various instructors may have had different
styles; some would be more physically-oriented than others, but
all would put strict focus on piloting skills, combat tactics,
and how you comport yourself. They want you able, smart, and clean-cut,
and if you aren't, you're out. As I said above, this may
go against your character's every instinct...but you have
to play the military's game, or they aren't going to give
you the toys. As your instructors were likely fond of telling
you, the aircraft is worth more than you are.
During Officers' School you may have flown in an actual variable
fighter a handful of times, but the vast majority of your training
has been in the simulator. The simulators are extremely
realistic; in some cases cadets have sustained injuries from being
shaken around in the simulation pod. The pod will not only simulate
motion but will also vary the temperature, degrade your control
over the craft once you've been hit, and otherwise convince
you that you are in a real aircraft.
|
| |
|
| |
Rules and Regulations
Some general rules of thumb that you will come away from this
training with:
- Every superior officer you come across, including your instructor,
is always right, no matter what.
- Getting your aircraft home in one piece is more important
than getting yourself home in one piece.
You will also know the following regulations:
- No alcohol on base; minors cannot drink at all.
- Simulation pods can be used during free time if they are checked
out beforehand.
- Fraternization leads to dishonorable discharge. (Fraternization
means becoming involved, romantically or even just in extremely
strong friendship, with your direct superior or direct
subordinate. A person at your same level is okay. This is how
the military tries to eliminate favoritism.)
- You can be kicked out of the military without warning for
breaking any civilian law, including the following crimes: assault,
theft, hacking.
- You do not wear your cover (hat) indoors.
- In general, you salute a superior officer when you first greet
him/her, and again upon leaving, but not in between.
- You do not salute indoors. ("Indoors" is any place
in a small space-bound structure or ship, and inside a structure
on a large one [such as those with cities inside them].)
- When a superior officer enters the room and indicates (non-verbally)
that he/she wishes to address everyone, the highest ranked person
in the room shouts "Attention on deck", and everyone
comes to attention until the officer releases them.
- When you report to an officer for any reason, it is important
to make a good first impression. If you are outdoors, approach
the officer to whom you are reporting and stop about two steps
from him, assuming the position of attention. Give the proper
salute and say, for example, "Sir/Ma'am, Private Smith
reports." If you are indoors, use the same procedures as
above, except remove your headgear before reporting. If you
are armed, however, do not remove your headgear.
- Do not refer to those who are not officers as "Sir"
or "Ma'am" unless they have been specifically
introduced to you as one of your instructors. Instructors are
always referred to as "Sir" or "Ma'am",
regardless of rank.
You also know how to hold attention without moving or making
any facial expressions whatsoever, and you know that you have
to do this whenever you come to attention. This is known as "bearing",
and also involves not talking back to your superiors.
|
| |
|
| |
To Annapolis
Once you've made it through boot and officers' training,
you come to Annapolis for your last few days. This isn't training
for your character; it's more of a test to make sure your
previous training stuck. This is where you don't want to mess
up. You want to impress your instructors, graduate, and get a
good posting. That should be your goal in the Academy. It may
seem that this doesn't provide much room for character development...but
remember, you can develop your character through his/her thoughts
as well as actions. Be inventive! If you're not sure about
something you want to do, just ask your instructor before posting.
|
| |
|
| |
Conclusion
Now, just because your character should know all these things
doesn't mean you understand everything coming in. We're
sympathetic to that and will let you know when you've flubbed.
That's part of what the Academy is for...to get you acclimated
to how the military dynamic works in our game. Just keep in mind
what your character should know, and do your best to roleplay
accordingly. We'll help you as much as possible. Once you're
out of the Academy, all deals are off...if you are insubordinate,
you will likely be punished for it, so be sure to figure everything
out before you graduate!
|
| |
|
| |
|
|